![]() ![]() Season 1 was almost exclusively focused on the brooding gunslinger Percy (Taliesin Jaffe) and his backstory, often at the long-term expense of the other main characters. Nearly the entire main cast finally gets a chance to shine this time as well. ![]() It’s the type of opening that gets the stakes and the mission of the season, to find weapons or “vestiges” that can defeat the dragons, firmly in the heads of both the audience and the characters themselves. Characters die, the landscape of the entire continent of Tal’Dorei is changed and our band of heroes find themselves woefully ill-equipped to deal with the new threat. The arrival of four evil dragons, later known as the Chroma Conclave, to the unprepared capital city of Emon brings a level of destruction and genuine tension to the first trio of episodes this season that was sorely lacking in most of season 1. The second season picks up right where its predecessor left off and then proceeds to burn everything to the ground. Season 2 is a better, more fleshed out show than what came before it, but its retention of the series’ key flaws makes it a more frustrating experience than ever. Yet by the time the season ends, it feels like so much of what made the first season a pleasant but overreaching animated fantasy show has remained intact for better and worse. Characters return to their roots, check up on estranged family and interrogate what they want out of their own lives. It feels almost worse to see such a lap happen to others, and both in and out of the show itself, that is the case with season 2 of Amazon Prime Video and Critical Role’s “The Legend of Vox Machina” (2022–). ![]() Without enough change or perspective, it can feel like what it literally is: going in a loop. It doesn’t always feel good to come full circle. ![]()
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